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Tides of Chaos (passive feature): Difference between revisions
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|image = Tides of Chaos.webp | |image = Tides of Chaos.webp | ||
|icon = Tides of Chaos Icon.webp | |icon = Tides of Chaos Icon.webp | ||
|name = Tides of Chaos | |||
|summary = '''Tides of Chaos''' is a toggleable passive feature that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%). | |summary = '''Tides of Chaos''' is a toggleable passive feature that grants [[Advantage]] on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%). | ||
|description = Activate to gain {{Advantage}} on your next {{Attack Roll}}, [[Ability Check]], or {{SavingThrow}}. | |description = Activate to gain {{Advantage}} on your next {{Attack Roll}}, [[Ability Check]], or {{SavingThrow}}. |
Revision as of 06:45, 10 May 2024
Tides of Chaos is a toggleable passive feature that grants Advantage on your next Attack Roll, Ability Check, or Saving Throw and increases the chance of a Wild Magic surge afterwards to 50% (normally 5%).
Description
Activate to gain Advantage on your next Attack roll, Ability Check, or Saving throw.
Increased chance of surge afterwards.
Details
- Cost:
- Tides of Chaos Charge
Grants:
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer
Notes
- Normally, a d20 is rolled each time you cast a leveled spell. If the result is 20, then a Wild Magic Surge is triggered (i.e., a 5% chance). Tides of Chaos reduces the Difficulty Class (DC) to 11 (i.e., a 50% chance).
- In other words, increases the Wild Magic chance to 50% when you cast a leveled spell (normally 5%).
- Although it is a Reaction, it does not consume a Reaction resource.