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Polymorphed (Condition): Difference between revisions
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* If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points. | * If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points. | ||
| type = Polymorphed | | type = Polymorphed | ||
| stack id = POLYMORPH | |||
}} | }} |
Latest revision as of 18:03, 8 May 2024
- Creature is turned into a harmless sheep with 3 Hit Points for 5 turns.
- If the sheep's Hit Points are reduced to 0, the creature reverts to its original form with its original Hit Points.
Properties
POLYMORPH
Conditions with the same stack ID
Conditions with the stack ID POLYMORPH
, only one of these can be applied at the same time:
Condition | Effects |
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Transformed into a Dire Wolf in all the ways that matter. |
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Transformed into a Minotaur in all the ways that matter. |
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Transformed into a Phase Spider in all the ways that matter. |
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Transformed into a Shadow Mastiff in all the ways that matter. |
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