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Cone of Cold: Difference between revisions

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| condition duration =
| condition duration =
| condition save =
| condition save =
| area =  
| area = Ice (surface)
| area category =
| area shape = Cone
| area shape =  
| area range m = 9
| area range m =  
| area range ft = 30
| area range ft =  
 
| area duration =
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
| area turn end damage save effect =
| area condition =
| area condition 2 =
| area condition 3 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| higher levels = [[Spells#Upcasting|Upcast]]: The damage is increased by {{DamageText|1d8|Cold}} for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 5th.
| notes =
| notes =

Revision as of 08:46, 6 May 2024

Cone of Cold.webp

Cone of Cold is a level 5 evocation spell. This spell allows spellcasters to blast icy air into a region in front of them, damaging affected creatures and turning existing water surfaces into Ice Surfaces.

Description

Make a flurry of frost, crisp air, and condensed snow crystals erupt from your hands.

Properties

Cost
Action + Level 5 Spell Slot
Damage
D8 Cold.png 8d8 (8~64) Damage TypesCold
Details
CON Save (On Save: Targets still take half damage.)
 Range: Self
AoE: 9 m / 30 ft (Cone)
Creates Area: Ice (surface)

At higher levels

Upcast: The damage is increased by 1d8Damage TypesCold for each Spell Slot Level above 5th.

Area: Ice (surface)

[[ Ice (surface) | Ice (surface) ]]

How to learn

Classes:

Granted by the following items:

External Links