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Basic Poison: Difference between revisions
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| effect = * Coat your active weapon with poison.<br> | | effect = * Coat your active weapon with poison.<br> | ||
{{InfoBlob|{{action}}}}<br> | {{InfoBlob|{{action}}}}<br> | ||
*{{SAI|Throw}} the poison | *{{SAI|Throw}} the poison. | ||
**{{Range|ranged}} | |||
**{{icon|Aoe Icon.png|25}}Creates area: Potion of Healing | |||
| area = Poison Cloud | | area = Poison Cloud | ||
| area shape = Radius | | area shape = Radius |
Revision as of 08:12, 5 May 2024
Basic Poison is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
Even when closed, a choking acrid smell emanates from this bottle.
Properties
- Coatings
- Single Use
- Rarity: Common
- Weight: 0.2 kg / 0.4 lb
- Price: 10 gp
-
UID
CONS_Poison_BasicUUID
28645376-e6e8-436a-8e9a-c62877fae07d
Effect
- Coat your active weapon with poison.
- Range: 18 m / 60 ft
- Creates area: Potion of Healing
the poison.
Condition: Coated in Basic Poison
Duration: 10 turns
- Targets must succeed a DC 11 Constitution saving throw or become .
- On a successful save, target receives for 2 turns.
Area: Poison Cloud
Poison Cloud
Duration: 1 turn
AoE: 1 m / 3 ft (Radius)
Chance to set Poisoned.
- Type: Cloud
Condition: Poisoned
Where to find
- Obtainable from various merchants, enemies, and locations throughout the game.
- Can be crafted via Alchemy by combining Vitriol of Bonecap (procured from Bonecap) and any Ashes. (see notes)
Notes
Don’t recommend to buy the costy ingredient (minimum 3 Bonecap, 5 GP each + Oleander 4 GP = 19 GP vs 10 GP when buying the result), not worthy…