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Soul Ascension: Difference between revisions
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HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) (Updated area parameters) |
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Line 21: | Line 21: | ||
| on save = Targets still take half damage. | | on save = Targets still take half damage. | ||
| range = ranged | | range = ranged | ||
| area = | | area = Soul Ascension (area) | ||
| area shape = radius | | area shape = radius | ||
| area range m = 3 | | area range m = 3 | ||
| area range ft = | | area range ft = 10 | ||
| area duration = 2 | | area duration = 2 | ||
| used by creatures = Raphael | | used by creatures = Raphael | ||
| cannot be learned = yes | | cannot be learned = yes |
Revision as of 09:21, 4 May 2024
Soul Ascension is a level 6 evocation spell. It is available to Raphael while he is in his form. It creates an area that, while inside, lets his cambions deal Hellfire damage, and causes Necrotic damage to enemies. It cannot be learned by players and is only used by NPCs.
Description
Create a column of writhing souls that transforms allied Cambions into s and deals 6d10Necrotic to any non-fiend caught inside.
Cambions ascended by this cascade deal Hellfire damage, which ignores Resistance and Immunity to Fire damage.
Properties
At higher levels
Casting this spell at a higher level grants no additional benefit.
Area: Soul Ascension (area)
[[ Soul Ascension (area) | Soul Ascension (area) ]]
How to learn
Used by creatures: Raphael