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Spike Growth: Difference between revisions

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| condition duration =
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| area = Spikes
| area = Spikes (surface)
| area category = surface
| area shape = Radius
| area range m = 6
| area range m = 6
| area range ft = 20
| area range ft = 20
| area duration = 100
| area duration = 100
| area turn start damage =
| area turn start damage type =
| area turn start damage save =
| area turn start damage save effect =
| area turn end damage =
| area turn end damage type =
| area turn end damage save =
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| area condition = Difficult Terrain
| area condition 2 =
| area condition 3 =
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| higher levels =  
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| variants =
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Revision as of 07:48, 4 May 2024

Spike Growth.webp

Spike Growth is a level 2 transmutation spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.

Description

Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4Damage TypesPiercing damage for every 1.5 m / 5 ft it moves.

The spikes are Difficult Terrain, halving a creature's Movement Speed.

Properties

Cost
Action + Level 2 Spell Slot
Damage
D4 Piercing.png 2d4 (2~8) Damage TypesPiercing
Details
 Range: 18 m / 60 ft
Creates Area: Spikes (surface)
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Spikes (surface)

How to learn

Classes:

Notes

External Links