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Divine Strike: Thunder: Difference between revisions

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(fixed damage type to thunder, from poison.)
Line 8: Line 8:
| damage = weapon
| damage = weapon
| extra damage = 1d8
| extra damage = 1d8
| extra damage type = Poison
| extra damage type = Thunder
| attack roll = yes
| attack roll = yes
| recharge = Per turn
| recharge = Per turn
Line 16: Line 16:
| aoe m =  
| aoe m =  
| aoe ft =  
| aoe ft =  
| save =
| save =  
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged)
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged)
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.

Revision as of 16:35, 29 April 2024

Divine Strike Melee.webp

Divine Strike: Thunder is a Tempest Domain Tempest Domain Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).

Description

Once per turn deal 1d8Damage TypesThunder in addition to your wewapon's damage when you make a melee attack.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Thunder.png 1d8 (1~8) Damage TypesThunder
Details
Attack roll
 Range: Normal weapon range
Recharge: Per turn

Variants

How to learn

(Information not yet added.)

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
  • Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.