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Divine Strike: Thunder: Difference between revisions
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(fixed damage type to thunder, from poison.) |
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Line 8: | Line 8: | ||
| damage = weapon | | damage = weapon | ||
| extra damage = 1d8 | | extra damage = 1d8 | ||
| extra damage type = | | extra damage type = Thunder | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = Per turn | | recharge = Per turn | ||
Line 16: | Line 16: | ||
| aoe m = | | aoe m = | ||
| aoe ft = | | aoe ft = | ||
| save = | | save = | ||
| variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | | variants = Divine Strike: Thunder (Melee), Divine Strike: Thunder (Ranged) | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks. |
Revision as of 16:35, 29 April 2024
Divine Strike: Thunder is a Weapon Action and Reaction that deals extra Thunder damage upon a weapon strike (either melee or ranged).
Description
Once per turn deal 1d8Thunder in addition to your wewapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Thunder
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Variants
How to learn
(Information not yet added.)
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: Thunder (Melee) and Divine Strike: Thunder (Ranged) use the corresponding weapon.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.