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Umbral Tremor: Difference between revisions
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(→Tactics: added point about tremors themselves not awarding exp for killing them, while the summons coming through them do give exp.) |
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== Abilities == | == Abilities == | ||
{{Feature box| | {{Feature box|Permit Passage}} | ||
== Tactics == | == Tactics == |
Revision as of 08:31, 29 April 2024
Spoiler warning: The following content contains unhidden spoilers for Act 2. |
Umbral Tremor | |
---|---|
Stats | |
Hit points |
|
Resistances | |
Immune | Necrotic, Poison, Psychic, Thunder |
Resistant | Bludgeoning, Slashing, Piercing, Acid, Cold, Fire |
Vulnerable | Radiant |
Conditions | |
| The Umbral Tremor is about to open - unleashing the Nightsinger's fell hordes. |
Umbral Tremors are environmental entities found in Act Two. These rumbling portals of darkness serve as the first line of defense of the Gauntlet of Shar, summoning Dark Justiciars through them to battle against invaders.
Abilities
Tactics
- NPC's will attack Umbral Tremors with the lowest priority, ignoring it until all other enemies are already defeated, and even then occasionally skipping their turns instead of attacking.
- One umbral tremor is an exception, spawning in at X: -820 Y: -786during the final wave of the scripted battle outside of Balthazar's outpost in the Gauntlet of Shar. This tremor has twice as much health and summons a single Justiciar Crusader before dissipating.
- Since the Tremors themselves do not award Exp for killing them, but the Justiciars they summon do, it might be worth to exhaust them instead of closing them prematurely.