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Cefrey: Difference between revisions

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==Attacks==
==Attacks==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Quarterstaff}} (wields weapon two-handed)
{{Feature box|Main Hand Attack|item=Quarterstaff}}
 
{{Action}}
 
{{Attack Roll}}: +3
Hit: {{DamageInfo|count=1|die=8|type=Bludgeoning|plus=1}}}}


{{Feature box|Fire Bolt}}
{{Feature box|Fire Bolt}}
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{{Feature box|Mage Armour}}
{{Feature box|Mage Armour}}


{{Feature box|Burning Hands}}
{{Feature box|Burning Hands|item=Scroll of Burning Hands}}


== Loot==
== Loot==

Revision as of 08:10, 28 April 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One. She is instantly hostile to the player as she spots them.

Attacks

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Damage: 1~6 + modifiers

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
Damage: 1~10
D10 Fire.png
1d10Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Shocking Grasp Shocking Grasp ()
Damage: 1~8

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour (+ )
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands (+ )   –  Scroll of Burning Hands
Damage: 3~18
D6 Fire.png
3d6Damage TypesFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot