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Cefrey: Difference between revisions

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==Attacks==
==Attacks==
{{Feature box|name=Main Hand Attack|Uses {{RarityItem|Quarterstaff}} (wields weapon two-handed)
{{Feature box|Main Hand Attack|item=Quarterstaff}}
 
{{Action}}
 
{{Attack Roll}}: +3
Hit: {{DamageInfo|count=1|die=8|type=Bludgeoning|plus=1}}}}


{{Feature box|Fire Bolt}}
{{Feature box|Fire Bolt}}
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{{Feature box|Mage Armour}}
{{Feature box|Mage Armour}}


{{Feature box|Burning Hands}}
{{Feature box|Burning Hands|item=Scroll of Burning Hands}}


== Loot==
== Loot==

Revision as of 09:10, 28 April 2024

Cefrey is one of the bandits raiding the Overgrown Ruins dungeon in Act One. She is instantly hostile to the player as she spots them.

Attacks

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire
Hurl a mote of fire.
 Range: 18 m / 60 ft
Shocking Grasp.webp
Shocking Grasp Shocking Grasp ()
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.
 Melee: 1.5 m / 5  ft
Mage Armour.webp
Mage Armour Mage Armour ()
Surround an unarmoured creature in a protective magical force. Its Armour Class Armour Class increases to 13 + its Dexterity modifier. Prerequisite: The target can't be wearing Armour.
 Melee: 1.5 m / 5  ft
Burning Hands.webp
Burning Hands Burning Hands ()   –  Scroll of Burning Hands
D6 Fire.png 3d6 (3~18) Damage TypesFire
Each flammable target is hit with 3d6Damage TypesFire damage.
DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)

Loot