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Moonmote: Difference between revisions

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| summary = '''Moonmote''' is a Class Action granted by the {{RarityItem|Selûne's Spear of Night}}. This ability decreases enemy movement arround you and gives you and your allies extra {{DamageType|Radiant}} damage.
| summary = '''Moonmote''' is a Class Action granted by the {{RarityItem|Selûne's Spear of Night}}. This ability decreases enemy movement arround you and gives you and your allies extra {{DamageType|Radiant}} damage.
| description = Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
| description = Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.
 
| extra description = At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks.
At the start of their turn, each hostile creature within the light must succeed a Wisdom {{Saving Throw}} or they must treat the lighted area as [[Difficult Terrain]]. Each ally within the light deals an additional {{DamageText|1d4|Radiant}} damage on a hit with melee attacks.
| image = Dancing Lights.webp
| image = Dancing Lights.webp
| controller icon = Dancing Lights Icon.webp
| controller icon = Dancing Lights Icon.webp

Revision as of 22:21, 27 April 2024

Dancing Lights.webp

Moonmote is a Class Action granted by the Selûne's Spear of Night. This ability decreases enemy movement arround you and gives you and your allies extra Damage TypesRadiant damage.

Description

Illuminate the area around you with wisps of moonish light that make movement difficult for enemies and bolster your allies' damage.

At the start of their turn, each hostile creature within the light must succeed a Wisdom Saving throw or they must treat the lighted area as Difficult Terrain. Each ally within the light deals an additional 1d4Damage TypesRadiant damage on a hit with melee attacks.

Properties

Cost:
Action
Details:
 Range: 18 m / 60 ft
Concentration Concentration
Recharge: Long rest

Condition: Selune's Blessing: Lunar Brand

Selune's Blessing: Lunar Brand Selune's Blessing: Lunar Brand

Wisdom saving throw

  • Your attacks deal an additional 1d4Damage TypesRadiant damage.

How to learn

Granted by items: