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Heat Metal: Difference between revisions
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| race learns at level 2 = | | race learns at level 2 = | ||
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | | summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | ||
| description = Cause a metal | | description = Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. | ||
| extra description = On a successful save, the target still takes half damage. | |||
| cost = action, spell2 | | cost = action, spell2 | ||
| attack roll = | | attack roll = | ||
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| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | | higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd. | ||
| notes = | | notes = *If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to {{SAI|Reapply Heat Metal}} to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | ||
*The bonus action cast provided by the {{cond|Heat Metal}} condition receives the same upcasting damage bonus as the main cast. | *The bonus action cast provided by the {{cond|Heat Metal}} condition receives the same upcasting damage bonus as the main cast. | ||
| video = | | video = |
Revision as of 21:47, 27 April 2024
Heat Metal is a level 2 transmutation spell. This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.
Description
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive Disadvantage on Attack rolls and Ability Checks.
On a successful save, the target still takes half damage.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 2d8 (2~16) Fire
- Details
- CON Save
- Range: 18 m / 60 ft
- Concentration
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d8Fire damage for each Spell Slot Level above 2nd.Condition: Heat Metal
Duration: 10 turns
- Heats up a metal weapon or armour on a creature with no save (weapon is automatically prioritized).
- Metal weapons are dropped if the creature holding it fails their initial Saving throw.
- If the creature is touching the heated metal item, they receive Disadvantage on Attack rolls and Ability Checks.
- Each subsequent turn, if the creature is still touching the metal, the spellcaster can use 2d8Fire damage, forcing the creature to pass a Saving Throw again or drop the item (if it is a metal weapon). to deal another
How to learn
Notes
- If the creature is still touching the metal, you can use a Bonus Action on subsequent turns to to deal another 2d8Fire damage and force the creature to let go or receive Disadvantage.
- The bonus action cast provided by the condition receives the same upcasting damage bonus as the main cast.
External Links
- Heat metal on the Forgotten Realms Wiki