Ad placeholder
Wild Magic: Telekinesis: Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) mNo edit summary |
HiddenDragon (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell. | | summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} action that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell. | ||
| description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]]. | | description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]]. | ||
| extra description = Heavier items deal more damage. | | extra description = Heavier items deal more damage. |
Revision as of 21:31, 27 April 2024
Wild Magic: Telekinesis is a action that may be used when you trigger a roll. This effect works just like casting the spell.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expanding a spell slot.
Heavier items deal more damage.
Condition: Wild Magic: Telekinesis
Duration: 2 turns
- You are able to use Telekinesis without expending a spell slot.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer