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Wild Magic: Telekinesis: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell. | | summary = '''Wild Magic: Telekinesis''' is a {{Class|Wild Magic Sorcerer}} that may be used when you trigger a {{SAI|Wild Magic (passive feature)|Wild Magic}} roll. This effect works just like casting the {{SAI|Telekinesis}} spell. | ||
| description = | | description = Throw a creature or object up to {{Distance|m=18|ft=60}} with a thought. Once per turn, you can use Telekinesis again without expanding a [[Spell slot|spell slot]]. | ||
| image = | | extra description = Heavier items deal more damage. | ||
| image = Telekinesis.webp | |||
| controller icon = Telekinesis Icon.webp | |||
| icon = Telekinesis Unfaded Icon.webp | |||
| condition = Wild Magic: Telekinesis | | condition = Wild Magic: Telekinesis | ||
| condition duration = 2 | | condition duration = 2 |
Revision as of 21:31, 27 April 2024
Wild Magic: Telekinesis is a that may be used when you trigger a roll. This effect works just like casting the spell.
Description
Throw a creature or object up to 18 m / 60 ft with a thought. Once per turn, you can use Telekinesis again without expanding a spell slot.
Heavier items deal more damage.
Condition: Wild Magic: Telekinesis
Duration: 2 turns
- You are able to use Telekinesis without expending a spell slot.
How to learn
Classes:
- Class level 1: Wild Magic Sorcerer