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Charm Person: Difference between revisions
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| summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | | summary = This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks. | ||
| description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | | description = Charm a [[List_of_Creature_Types#Humanoids|humanoid]] to prevent it from attacking you. You gain {{Advantage}} on [[Charisma]] [[Checks]] in dialogue. | ||
| extra description = Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | |||
Enemies have {{Advantage}} on {{SavingThrow}}s against being {{Cond|Charmed}}. | |||
| warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | | warning = {{Prereq|Condition ends early if you or an ally hurts the target.}}<br> | ||
{{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} | {{Prereq|In higher difficulty modes, the target might accuse you of enchanting them.}} |
Revision as of 20:11, 27 April 2024
Charm Person is a level 1 enchantment spell. This spell allows spellcasters to temporarily charm a humanoid creature, granting Advantage on Charisma Checks.
Description
Charm a humanoid to prevent it from attacking you. You gain Advantage on Charisma Checks in dialogue.
Enemies have Advantage on Saving throws against being .
Condition ends early if you or an ally hurts the target.
In higher difficulty modes, the target might accuse you of enchanting them.
Properties
- Cost
- Action + Level 1 Spell Slot
- Details
- WIS Save (Spell save DC)
- Range: 18 m / 60 ft
At higher levels
Upcast: Affect an additional target for each Spell Slot Level above 1st.Condition: Charmed
How to learn
Classes:
- Class Level 3: Arcane Trickster, and Eldritch Knight
Granted by the following items: