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Divine Strike: Cold (Ranged): Difference between revisions

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| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]].
* Critical Hits will also double the damage die.
* Critical Hits will also double the damage die.
| bugs =
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
* Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.
}}
}}
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{{ClericNavbox}}

Revision as of 10:05, 27 April 2024

Divine Strike Cold Ranged.webp

Divine Strike: Cold (Ranged) is a Nature Domain Nature Domain Weapon Action and Reaction that deals extra Cold damage upon a ranged weapon strike.

Description

Deal an additional 1d8Damage TypesCold.

Properties

Cost
Action
Damage
Normal weapon damage
+
D8 Cold.png 1d8 (1~8) Damage TypesCold
Details
Attack roll
 Range: 18 m / 60 ft
Recharge: Per turn

How to learn

This action is a variation of:
Divine Strike: Elemental Fury Divine Strike: Elemental Fury

Notes

  • Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
  • Critical Hits will also double the damage die.

Bugs

  • Possible Bug: Divine Strike does not obey the turn recharge outside of turn-based mode.