Ad placeholder
Divine Strike: Lightning (Melee): Difference between revisions
Jump to navigation
Jump to search
(Automated cleanup.) |
Cattlesquat (talk | contribs) (bugs category) |
||
Line 18: | Line 18: | ||
| notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]]. | ||
* Critical Hits will also double the damage die. | * Critical Hits will also double the damage die. | ||
| bugs = | |||
* Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode. | ||
}} | }} | ||
{{ClericNavbox}} | {{ClericNavbox}} |
Revision as of 04:11, 27 April 2024
Divine Strike: Lightning (Melee) is a Weapon Action and Reaction that deals extra Lightning damage upon a melee weapon strike.
Description
Once per turn deal 1d8Lightning in addition to your weapon's damage when you make a melee attack.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Lightning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
Bugs
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.