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Divine Strike: Weapon (Melee): Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{WeaponActionPage | summary = '''Divine Strike: Weapon (Melee)''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike. | description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your melee weapon damage. | image = Divine Strike Weapon Melee.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Weapon | attack roll = yes | recharge = Per turn | duration = | range = me...") |
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| summary = '''Divine Strike: Weapon (Melee)''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike. | | summary = '''Divine Strike: Weapon (Melee)''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike. | ||
| description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your melee weapon damage. | | description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your melee weapon damage. |
Revision as of 23:54, 26 April 2024
Divine Strike: Weapon (Melee) is a Weapon Action and Reaction that deals extra weapon damage upon a melee weapon strike.
Description
Once per turn deal 1d8Weapon in addition to your melee weapon damage.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Weapon
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.