Ad placeholder
Divine Strike: Fire (Ranged): Difference between revisions
Jump to navigation
Jump to search
HiddenDragon (talk | contribs) (Created page with "{{WeaponActionPage | summary = '''Divine Strike: Fire (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike. | description = Deal an additional {{DamageText|1d8|Fire}}. | image = Divine Strike Fire Ranged.webp | cost = action | damage = weapon | extra damage = 1d8 | extra damage type = Fire | attack roll = yes | recharge = Per turn | duration = | range = ranged | aoe = | aoe m = | aoe ft = | save...") |
(Automated cleanup.) |
||
Line 1: | Line 1: | ||
{{ | {{Weapon action page | ||
| summary = '''Divine Strike: Fire (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike. | | summary = '''Divine Strike: Fire (Ranged)''' is a {{Class|Nature Domain}} Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike. | ||
| description = Deal an additional {{DamageText|1d8|Fire}}. | | description = Deal an additional {{DamageText|1d8|Fire}}. |
Revision as of 23:54, 26 April 2024
Divine Strike: Fire (Ranged) is a Weapon Action and Reaction that deals extra Fire damage upon a ranged weapon strike.
Description
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d8 (1~8) Fire
- Details
- Attack roll
- Range: 18 m / 60 ft
- Recharge: Per turn
How to learn
This action is a variation of:
Notes
- Can be done as a post-strike reaction (without spending a Reaction) similar to Divine Smite.
- Critical Hits will also double the damage die.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.