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Grounded Thunder Strike: Difference between revisions
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| summary = '''Grounded Thunder Strike''' is a {{SAI|Wild Shape: Earth Myrmidon}} Action. You can use this ability to make a melee attack that deals {{DamageType|Thunder}} Damage to enemies. | | summary = '''Grounded Thunder Strike''' is a {{SAI|Wild Shape: Earth Myrmidon}} Action. You can use this ability to make a melee attack that deals {{DamageType|Thunder}} Damage to enemies. | ||
| description = Wallop a foe with a fist of stone and thunder, knocking them {{Cond|Prone}}. | | description = Wallop a foe with a fist of stone and thunder, knocking them {{Cond|Prone}}. | ||
| image = | | image = Generic Thunder.webp | ||
| controller icon = Generic Thunder Icon.webp | |||
| icon = Generic Thunder Unfaded Icon.webp | |||
| cost = action | | cost = action | ||
| damage = 5 | | damage = 5 |
Revision as of 21:17, 24 April 2024
Grounded Thunder Strike is a Thunder Damage to enemies.
Action. You can use this ability to make a melee attack that dealsDescription
Wallop a foe with a fist of stone and thunder, knocking them .
Properties
- Cost:
- Action
- Damage:
- + 3d10 (3~30) Thunder
- Details:
- Attack roll
- Melee: 1.5 m / 5 ft
Condition: Prone
Duration: 2 turns
DC 13 Constitution saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
(Information not yet added.)