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Divine Strike: Difference between revisions
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| summary = '''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain. | | summary = '''Divine Strike''' is a [[Weapon Actions|Weapon Action]]-like ability available to level 8 [[Cleric]]s of the following Domains: [[File:Class Cleric Life Hotbar Icon.png|middle|frameless|upright=0.1|link=Life Domain]] [[Life Domain|Life]], [[File:Class Cleric Trickery Hotbar Icon.png|iddle|frameless|upright=0.1|link=Trickery Domain]] [[Trickery Domain|Trickery]], [[File:Class Cleric Nature Hotbar Icon.png|middle|frameless|upright=0.1|link=Nature_Domain]][[Nature Domain|Nature]], [[File:Class Cleric Tempest Hotbar Icon.png|middle|frameless|upright=0.1|link=Tempest_Domain]][[Tempest Domain|Tempest]], and [[File:Class Cleric War Hotbar Icon.png|middle|frameless|upright=0.1|link=War_Domain]][[War Domain|War]]. '''Divine Strike''' deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain. | ||
| description = [[File:Divine Strike Ranged.webp|150px|frameless|right]] | | description = [[File:Divine Strike Ranged.webp|150px|frameless|right]] | ||
* | * '''Melee Skill:''' Once per turn deal {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage. | ||
* | * '''Ranged Skill and Reaction:''' Deal an additional {{InfoBlob|[[File:D8 Physical.png|frameless|20px]]1d8}} {Variation Damage Type} damage. | ||
| image = Divine Strike Melee.webp | | image = Divine Strike Melee.webp | ||
| controller icon = Divine Strike Melee Icon.webp | | controller icon = Divine Strike Melee Icon.webp |
Revision as of 18:33, 24 April 2024
Divine Strike is a Weapon Action-like ability available to level 8 Clerics of the following Domains: Life, Trickery, Nature, Tempest, and War. Divine Strike deals 1 ~ 8 additional damage upon a weapon strike (either melee or ranged) of a type dependent on the chosen Domain.
Description
- Melee Skill: Once per turn deal 1d8 {Variation Damage Type} damage in addition to your weapon's {Weapon Damage} {Weapon Type} damage.
- Ranged Skill and Reaction: Deal an additional 1d8 {Variation Damage Type} damage.
Properties
- Cost:
- Action
- Damage:
- Normal weapon damage
- + 1d8 (1~8) Radiant
- Details:
- Attack roll
- Range: Normal weapon range
- Recharge: Per turn
Above damage is for Divine Strike: Radiant. Other variations do a different type of bonus damage.
Variations
Domain | Variation | Damage |
|
1d8Radiant | |
|
1d8Poison | |
|
1d8Cold | |
|
1d8Fire | |
|
1d8Lightning | |
|
1d8Thunder | |
|
1d8Weapon |
- choses which one of the three variations it wants each time (technically through Divine Strike: Elemental Fury).
- 's Divine Strike: Warmaster deals the damage type of the weapon in the main hand, even for offhand strikes.
How to learn
Classes:
- Class level 8: Life Domain, Trickery Domain, Nature Domain, Tempest Domain, and War Domain
Notes
- Can be done as a post-strike reaction (without spending reaction points) similar to Divine Smite for both melee and ranged attacks.
- Divine Strike: {Variation} (Melee) and Divine Strike: {Variation} (Ranged) use the corresponding weapon.
- Does not apply to unarmed attacks.
- Does double (2d8) damage if the weapon attack roll is a critical hit.
- Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
- The different methods of using Divine Strike (as a post-strike reaction or with the weapon action directly) have independent, once-per-turn cooldowns. Activating Divine Strike directly does not prevent triggering it again that turn with a post-strike reaction (and vice versa). This means that Divine Strike can actually be used twice in a turn, provided it is used once with each method.