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Preserve Life: Difference between revisions

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Evoke a healing energy that restore <code>3 × Cleric Level</code> Hit Points to allied creatures.
Evoke a healing energy that restore <code>3 × Cleric Level</code> Hit Points to allied creatures.
== Properties ==
== Properties ==
<code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|10px|middle|link=]] Channel Divinity</code>
<code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|20px|middle|link=]] Channel Divinity</code>
''Has no effect on undead and constructs''
''Has no effect on undead and constructs''


* [[File:Natural Recovery Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code>
* [[File:Natural Recovery Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code>

Revision as of 14:37, 20 January 2022

Ingame tooltip

Preserve Life is a Subclass Feature of Life Domain Clerics. This ability allow these Clerics to heal their allies.

Description

Evoke a healing energy that restore 3 × Cleric Level Hit Points to allied creatures.

Properties

Action Icon.png Action + File:Channel Divinity Charges Icon.png Channel Divinity Has no effect on undead and constructs

  • Natural Recovery Icon.png Range: 9m / 30ft