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Ray of Sickness: Difference between revisions
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[[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]] | [[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]] | ||
[[File:Ray of Sickness Icon | [[File:Ray of Sickness Icon.png|upright=0.8|thumb|right|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth a ray of sickening energy. Deals <span style="color:#99cc00">2d8 Poison damage</span> and possibly Poisons the target."''</div> | | title = <div style="font-size:105%; font-family:Georgia;">''"Call forth a ray of sickening energy. Deals <span style="color:#99cc00">2d8 Poison damage</span> and possibly Poisons the target."''</div> | ||
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Revision as of 14:55, 16 July 2023
Ray of Sickness is a Level 1 Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.
Description
Call forth a ray of sickening energy. Deals 2d8 Poison damage
and possibly Poisons the target.
Properties
Available to level 1 Sorcerer and Wizard.
- Damage: 4 ~ 24 Poison
2d8 Poison
- Range:
18m / 60ft
- Saving Throw:
Constitution
Poisoned |
Duration: 2 turns
|
At Higher Levels
When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison
for each spell slots level above 1st.