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Ray of Sickness: Difference between revisions

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[[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]]
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Necromancy Spells]]


[[File:Ray of Sickness Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
[[File:Ray of Sickness Icon.png|upright=0.8|thumb|right|{{AbilityInfobox
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth a ray of sickening energy. Deals <span style="color:#99cc00">2d8 Poison damage</span> and possibly Poisons the target."''</div>
| title = <div style="font-size:105%; font-family:Georgia;">''"Call forth a ray of sickening energy. Deals <span style="color:#99cc00">2d8 Poison damage</span> and possibly Poisons the target."''</div>
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Revision as of 14:55, 16 July 2023

Ray of Sickness is a Level 1 Necromancy Spell. This spell allows spellcasters to hit enemies with a ray of nauseating energy that deals Poison damage and potentially poisons them.

"Call forth a ray of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target."

Action Icon.png Action Spell Slot Icon.png Level 1 Spell Slot

Damage 2d8
Damage Types Poison
Range 18m / 60ft
School Necromancy
Saving Throw Constitution
Concentration None
Class Sorcerer, Wizard

Description

Call forth a ray of sickening energy. Deals 2d8 Poison damage and possibly Poisons the target.

Properties

Action Icon.png Action + Spell Slot Icon.png Level 1 Spell Slot

Available to level 1 Sorcerer and Wizard.

At Higher Levels

When the spell is cast a 2nd Level or higher, damage increases by 1d8 Poison for each spell slots level above 1st.