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Disarming Attack (Melee): Difference between revisions
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[[File:Disarming Attack Melee Icon | [[File:Disarming Attack Melee Icon.png|frameless|right]] | ||
[[Category:Actions]][[Category:Class Actions]] | [[Category:Actions]][[Category:Class Actions]] | ||
'''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. | '''Disarming Attack (Melee)''' is a [[Battle Master]] [[Fighter]] Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their [[Weapons]]. |
Revision as of 14:55, 16 July 2023
Disarming Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly make them drop their Weapons.
Description
Spend a superiority die to deal Weapon Damage + 1d8 Physical damage
and potentially force the target to drop the weapons they are holding.
Properties
Action + Superiority Die
- Target must have a weapon in their main hand
- Damage: Weapon Damage + 1d8Physical (Inherits Weapon Damage Type)
- Attack roll
- Melee: 1.5 m / 5 ft (Inherits Weapon Range)
- Strength saving throw to negate the disarm effect
At Higher Levels
When this maneuver is used at Battle Master level 10, the damage added by the Superiority Die increases to 1d10Physical (not available in Early Access).