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Bloodletting: Difference between revisions
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| name = Bloodletting | | name = Bloodletting | ||
| image = Slash.webp | | image = Slash.webp | ||
| icon = Slash Icon.webp | | controller icon = Slash Icon.webp | ||
| icon = Slash Unfaded Icon.webp | |||
| weapons = Artificial Leech (+1) | | weapons = Artificial Leech (+1) | ||
| summary = '''Bloodletting''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Bleeding}} on the target. | | summary = '''Bloodletting''' is a [[weapon action]] that deals additional {{DamageType|Necrotic}} damage, and possibly inflicts {{Cond|Bleeding}} on the target. |
Revision as of 18:27, 18 April 2024
Bloodletting is a weapon action that deals additional Necrotic damage, and possibly inflicts on the target.
Description
Pierce an enemy's flesh and possible make them . Some Undead and Constructs can't suffer Bleeding.
Properties
- Cost
- Action
- Damage
- Normal weapon damage
- + 1d6 (1~6) Necrotic
- Details
- Attack roll
- Range: Normal weapon range
- Recharge: Short rest
Condition: Bleeding
Duration: 2 turns
- Creature takes 2Slashing damage at the start of each turn and has Disadvantage on Constitution Saving throws.
- Removed by healing.
How to learn
Granted by the weapons:
Notes
Due to a bug the aritificial leech does not provide any of the it's weapon actions to the player.