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Spike Growth: Difference between revisions
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''Available to level 3 [[Druid]] and level 5 [[Ranger]].'' | ''Available to level 3 [[Druid]] and level 5 [[Ranger]].'' | ||
* Damage: 2 ~ 8 Piercing | * Damage: 2 ~ 8 Piercing | ||
**<code>[[File:D4 Physical.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon | **<code>[[File:D4 Physical.png|frameless|50px]] <span style="color:#999999">2d4</span> [[File: Piercing Damage Icon.png|frameless|40px]] [[Damage Types|<span style="color:#999999">Piercing</span>]]</code> | ||
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}} | * Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] 18m / 60ft}} | ||
* Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}} | * Area of Effect: {{C|[[File:Aoe Icon.png|frameless|upright=0.1]] 6m / 20ft (Radius)}} | ||
* Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | * Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} |
Revision as of 14:40, 16 July 2023
Spike Growth is a Level 2 Transmutation Spell. This spell allows spellcasters to transform an area of land into a hazardous spiky terrain. Creatures walking through the area have their speed halved and take Piercing damage.
Description
Shape a piece of ground into hard spikes. A creatures walking on the spikes takes 2d4 Piercing damage
for every 1.5m / 5ft
it moves.
The spikes are difficult terrain, halving a creature's Movement Speed.
Properties
Available to level 3 Druid and level 5 Ranger.
- Damage: 2 ~ 8 Piercing
2d4 Piercing
- Range:
18m / 60ft
- Area of Effect:
6m / 20ft (Radius)
- Concentration:
Required