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Ensnaring Strike: Difference between revisions
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(Added page that combines both melee and ranged variants for convenience linking to the spell) Tags: Mobile edit Mobile web edit |
(Removed entangle spell under variants (added in error)) Tags: Mobile edit Mobile web edit |
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* [[File:Ensnaring Strike Melee Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Melee)]] | * [[File:Ensnaring Strike Melee Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Melee)]] | ||
* [[File:Ensnaring Strike Ranged Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Ranged)]] | * [[File:Ensnaring Strike Ranged Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Ranged)]] | ||
== At Higher Levels == | == At Higher Levels == | ||
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Piercing</span></code> for each spell slots level above 1st. | When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by <code><span style="color:#999999">1d6 Piercing</span></code> for each spell slots level above 1st. |
Revision as of 14:14, 16 July 2023
Ensnaring Strike is a Level 1 Conjuration Spell. This spell allows spellcasters to use ranged weapon attacks to ensnare enemies with thorny vines and deal Piercing damage to them each turn.
Description
Your attack summons thorny vines, dealing Weapon Damage
and possibly Ensnaring your target.
Ensnared creatures cannot move and take 1d6 Piercing damage
at the start of each turn. An ally can use its help action to try and tear away the vines.
Properties
Action + Bonus Action + Level 1 Spell Slot
Available to level 2 Ranger.
- Damage:
Weapon Damage
+ 1 ~ 6 PiercingWeapon Damage + 1d6 File:Piercing Damage Icon 3.png Piercing
- Range:
Weapon Range
- Saving Throw:
Strength
- Concentration:
Required
File:Ensnared Condition Icon 3.png Ensnared |
Duration: 10 turns
|
- The spell has melee and ranged variants see:
- Ensnaring Strike (Melee)
- Ensnaring Strike (Ranged)
At Higher Levels
When the spell is cast a 2nd Level or higher, ensnared damage at the end of each turn increases by 1d6 Piercing
for each spell slots level above 1st.