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Thunderwave: Difference between revisions

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(noted in the Con Save details that a successful save does NOT push targets.)
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| damage save effect = half
| damage save effect = half
| save = CON
| save = CON
| on save = Targets still take half damage. *Will not push targets*
| on save = Targets take half damage; aren't pushed away.
| range = melee
| range = melee
| aoe = cube
| aoe = cube

Revision as of 16:11, 10 April 2024

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Fist of Four Thunders Fist of Four Thunders.
Thunderwave.webp

Thunderwave is a level 1 evocation spell. This spell allows spellcasters to project out a deafening force that can hit multiple creatures and objects. Creatures hit by this force are potentially pushed away from the spellcaster.

Description

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

Properties

Cost
Action + Level 1 Spell Slot
Damage
D8 Thunder.png 2d8 (2~16) Damage TypesThunder (CON save to halve)
Details
CON Save (On Save: Targets take half damage; aren't pushed away.)
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

At higher levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesThunder damage for each Spell Slot Level above 1st.

How to learn

Classes:

Feats:

Granted by the following items:

Notes

  • If an affected creature passes the Saving throw, in addition to only taking half damage, they are also not pushed back.
  • The incantation for Thunderwave is Detono, Latin for "I expend thunder".

Visuals

External Links