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(Fix to use new movement cost syntax.) |
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Your [[Strength]] affects how far you can jump. | Your [[Strength]] affects how far you can jump. | ||
| image = Jump.webp | | image = Jump.webp | ||
| cost = bonus, movement: | | cost = bonus, movement m:3 | ||
| range = ranged | | range = ranged | ||
| range m = 4.5 | | range m = 4.5 |
Revision as of 04:36, 8 April 2024
Jump is a common Bonus Action that allows characters to jump vertically or horizontally, up to a distance determined by their Strength score.
Description
Jump to a destination.
Your Strength affects how far you can jump.
Properties
- Cost:
-
Bonus action +
3 m / 10 ft
Movement
- Details:
-
Range: 18 m / 60 ft
Notes
- Jump has a base range of
Range: 4.5 m / 15 ft and is increased by
Range: 1.5 m / 5 ft for 2 points of Strength above 10.[Needs Verification]
- The Encumbered condition causes jump distance to be halved.
- The range can also be increased by a variety of class features, spells, and items:
Effect Bonus jump range +200% ( Duration: 10 turns)
+50% Range: 6 m / 20 ft
Range: 4.5 m / 15 ft
Range: 3 m / 10 ft
Nyrulna
Corvid Token
Bonespike Boots
Range: 1.5 m / 5 ft
The Graceful Cloth
Swiresy Shoes
Monster Slayer Glaive