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Deadly Leap: Difference between revisions
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(Fix to use new movement cost syntax.) |
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On Save: Targets are still pushed back and take half damage. | On Save: Targets are still pushed back and take half damage. | ||
| image = Jump.webp | | image = Jump.webp | ||
| cost = movement: | | cost = movement m:6 | ||
| damage = 3d6+4 | | damage = 3d6+4 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning |
Revision as of 04:35, 8 April 2024
Deadly Leap is a class action used by Bulettes. The Bulette leaps into the air and creates a blast on landing, dealing damage both with the force of the jump and its sharp claws.
Description
Leap to your targets, pushing them back, and possibly making them fall
On Save: Targets are still pushed back and take half damage.
Properties
- Cost:
- 6 m / 20 ftMovement
- Damage:
- 3d6 + 4 (7~22) Bludgeoning
- + 3d6 + 4 (7~22) Slashing
- Details:
- Range: 18 m / 60 ft
- Recharge: Per Turn
- STR Save (DC 16) (On Save: Targets are still pushed back and take half damage.)
Condition: Prone
Duration: 2 turns
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Bulette