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Devotee's Mace: Difference between revisions

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| icon = Devotee's Mace Unfaded Icon.png
| icon = Devotee's Mace Unfaded Icon.png
| category = simple
| category = simple
| description = The {{legendary|Devotee's Mace}} is a legendary, +3 [[Mace]] that deals extra {{DamageColor|Radiant|Radiant}} damage on hit, and can create a healing aura that heals the wielder and nearby allies.
| description = The {{legendary|Devotee's Mace}} is a legendary, +3 [[Maces|Mace]] that deals extra {{DamageColor|Radiant|Radiant}} damage on hit, and can create a healing aura that heals the wielder and nearby allies.
| quote = This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.
| quote = This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.
| where to find = * Rewarded from the [[Divine Intervention: Arm Thy Servant|Arm Thy Servant]] variant of [[Divine Intervention]].
| where to find = * Rewarded from the [[Divine Intervention: Arm Thy Servant|Arm Thy Servant]] variant of [[Divine Intervention]].

Revision as of 11:52, 6 April 2024

Devotee's Mace image

The Devotee's Mace is a legendary, +3 Mace that deals extra Radiant damage on hit, and can create a healing aura that heals the wielder and nearby allies.

Description Icon.png

This weapon is favoured by celestial devas, the vanguards of the divine ranks of paradise.

Properties

Damage
D6 Bludgeoning.png 1d6 + 3 (4~9) + Strength modifier Damage TypesBludgeoning
Extra damage
D8 Radiant.png 1d8 (1~8) Damage TypesRadiant
Details
Maces Maces
Rarity: Legendary
Enchantment: + 3
 One-Handed
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 1.8 kg / 3.6 lb
Price: 640 gp
UID MAG_Cleric_Devotees_Mace
UUID f8578a13-a857-4043-91e4-8101c9e7c004

Special

The holder of this item gains:

Main Hand Only

Healing Incense Aura Healing Incense Aura ()
Emanating a soothing aura, You and nearby allies regain 1d4hit points at the start of your turn for 10 turns ( Recharge: Long rest.)

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Backbreaker Backbreaker ()

Put extra force behind your strike to possibly knock your enemy Prone Prone.

Condition: Healing Incense Aura

Healing Incense Aura Healing Incense Aura

Duration: 10 turns

  • Applies Healing Incense Healing Incense to affected entity and allies within  Range: 10 m / 30 ft, regaining 1d4hit points per turn.

Where to find