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Toggle Non-Lethal Attacks: Difference between revisions

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{{Passive feature page
{{Passive feature page
| image = Toggle Non-Lethal Attacks.webp
| image = Toggle Non-Lethal Attacks.webp
| icon = Toggle Non-Lethal Attacks Icon.webp
| summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
| summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.



Revision as of 21:43, 30 March 2024

Toggle Non-Lethal Attacks.webp

Toggle Non-Lethal Attacks is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.

While this passive is turned on, when an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it will become Knocked Out Knocked Out or Knocked Out (Temporary) Knocked Out (Temporary) (see notes for more information).

Description

Knock someone Unconscious Unconscious instead of killing them.

Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.

Details

Toggleable

Condition: Non-Lethal Damage

Non-Lethal Damage Non-Lethal Damage
  • Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.

How to learn

(Information not yet added.)

Notes

  • While in combat with a creature, if they have the condition Temporarily Hostile Temporarily Hostile, they will become Knocked Out (Temporary) Knocked Out (Temporary); after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.