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Toggle Non-Lethal Attacks: Difference between revisions
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{{Passive feature page | {{Passive feature page | ||
| image = Toggle Non-Lethal Attacks.webp | | image = Toggle Non-Lethal Attacks.webp | ||
| icon = Toggle Non-Lethal Attacks Icon.webp | |||
| summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party. | | summary = '''Toggle Non-Lethal Attacks''' is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party. | ||
Revision as of 21:43, 30 March 2024
Toggle Non-Lethal Attacks is a common toggleable passive feature that allows users to knock targets out instead of killing them. Toggling on/off will apply to the entire party.
While this passive is turned on, when an Unarmed Strike or melee weapon attack reduces a creatures hit points to zero or one, it will become or (see notes for more information).
Description
Knock someone instead of killing them.
Must be unarmed or using a melee weapon. Doesn't work on undead or constructs.
Details
- Toggleable
Condition: Non-Lethal Damage
- Non-lethal damage does not kill creatures if it reduces their hit points to 0, it just leaves them unconscious.
How to learn
(Information not yet added.)
Notes
- While in combat with a creature, if they have the condition , they will become ; after a long rest they will regain consciousness. If the creature does not have this condition, they will disappear permanently after a long rest, and in some cases may be treated as dead by the game.