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Grim Irony: Difference between revisions
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HiddenDragon (talk | contribs) (Created page with "{{Passive feature page | summary = '''Grim Irony''' is a passive feature that can incapciate both the target and user in fits of laughter. | description = Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by {{Cond|Hideous Laughter|fits of laughter}}. | condition = Hideous Laughter | condition duration = 2 | condition save = WIS | condition dc = 17 | granted by items = Clown Hammer }}") |
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| condition save = WIS | | condition save = WIS | ||
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Revision as of 06:31, 23 March 2024
Grim Irony is a passive feature that can incapciate both the target and user in fits of laughter.
Description
Whenever this weapon lands a critical hit, both target and attacker have to succeed a Wisdom Saving Throw, or be affected by .
Condition: Hideous Laughter
Duration: 2 turns
DC 17 Wisdom saving throw
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- At the end of its turn or when it takes damage, the entity can try to shake off the effect.
How to learn
Granted by the weapons: