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Demonspirit Aura: Difference between revisions
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| used by creatures = | | used by creatures = |
Revision as of 06:14, 23 March 2024
Demonspirit Aura is a toggleable passive feature granted by the Abyss Beckoners that improve the damage resistance of summons at the risk of driving them .
Description
The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven .
Details
- Toggleable
Condition: Demonspirit
- Affected entity's summoned creature has Resistance to all damage except Psychic.
- At the start of the summoned creature's turn, it must succeed a Wisdom saving throw or be driven Mad.
Condition: Demonspirit Madness
Duration: 1 turn
- Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
- At the end of each turn, the affected entity makes a DC 13 Wisdom saving throw. On a successful save, the condition is removed.
How to learn
Granted by the equipment:
Notes
- Even though it is not stated ingame the aura has a size of AoE: 9 m / 30 ft (Radius) coming from the wearer.
- This can be seen ingame as a red circle around the player.