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Evocation School: Difference between revisions
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{{SubclassNote|Wizard}} | {{SubclassNote|Wizard}} | ||
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: Create pockets of safety within your Evocation spells. Allies automatically succeed their [[Saving Throws]] and take no damage from these spells. | : Create pockets of safety within your Evocation spells. Allies automatically succeed their [[Saving Throws]] and take no damage from these spells. | ||
{{ | {{Level header|6}} | ||
; {{SAI|Potent Cantrip|w=40}} | ; {{SAI|Potent Cantrip|w=40}} | ||
: Your [[Spells#Cantrips|Cantrips]] become harder to evade entirely. When a creature succeeds its [[Saving Throw]] against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. | : Your [[Spells#Cantrips|Cantrips]] become harder to evade entirely. When a creature succeeds its [[Saving Throw]] against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects. | ||
{{ | {{Level header|10}} | ||
; {{SAI|Empowered Evocation|w=40}} | ; {{SAI|Empowered Evocation|w=40}} |
Revision as of 16:37, 21 March 2024
Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers.
Evocation spells focus elemental energy into powerful attacks and enchantments. Those who specialise in this school are known as evokers.
Evocation School is one of the Subclasses of Wizard. These Wizards are specialized in offensive magic that deal large damage to enemies and control the battlefield. They also have the ability to protect their allies from harmful Evocation spell effects.
Subclass Features
This subclass obtains all the features from its base class, Wizard, in addition to its unique features outlined below.
Level 2
- Evocation Savant
- Halves the cost to learn Evocation spells from Scrolls. Learning these spells will only cost 25 gp per spell level.
- Create pockets of safety within your Evocation spells. Allies automatically succeed their Saving Throws and take no damage from these spells.
Level 6
- Your Cantrips become harder to evade entirely. When a creature succeeds its Saving Throw against one of your cantrips, it still takes half the cantrip's damage, but suffers no additional effects.
Level 10
- Your grasp of Evocation magic has tightened, and you can add your Modifier to damage rolls with any Evocation spells.