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Charge-Bound Warhammer: Difference between revisions
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{{WeaponPage | {{WeaponPage | ||
| image = Warhammer PlusOne Icon.png | | image = Warhammer PlusOne Icon.png | ||
| controller icon = Warhammer PlusOne Unfaded.png | |||
| icon = Warhammer PlusOne Unfaded Icon.png | | icon = Warhammer PlusOne Unfaded Icon.png | ||
| category = martial | | category = martial | ||
Line 19: | Line 20: | ||
| uid = MAG_Bonded_Shocking_Warhammer | | uid = MAG_Bonded_Shocking_Warhammer | ||
| uuid = 50940e05-ba59-4569-a71f-79af34b605a8 | | uuid = 50940e05-ba59-4569-a71f-79af34b605a8 | ||
| passives = Favoured Weapon, Shocking Bound | |||
| special = * This hammer's magical powers only function if it's Bound to an [[Eldritch Knight]] or is a [[Warlock]]'s Pact Weapon. These effects are in addition to the weapon's +1 enchantment. | | special = * This hammer's magical powers only function if it's Bound to an [[Eldritch Knight]] or is a [[Warlock]]'s Pact Weapon. These effects are in addition to the weapon's +1 enchantment. | ||
| weapon actions = Backbreaker, Concussive Smash, Weakening Strike | | weapon actions = Backbreaker, Concussive Smash, Weakening Strike | ||
}} | }} |
Revision as of 21:52, 19 March 2024
Charge-Bound Warhammer is a rare, lightly enchanted (+1) Warhammer with +1 bonus to damage and Attack rolls, and deals additional 1d6Lightning damage.
Energy crackles in weird and wonderful patterns across your hand as you wield this bound weapon, as if your very veins were marbled like a cloud of blue-white lightning.
Properties
- One-handed damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Two-handed damage
- 1d10 + 1 (2~11) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 1
- Versatile
- Melee: 1.5 m / 5 ft
- Weight: 2.7 kg / 5.4 lb
- Price: 310 gp
-
UID
MAG_Bonded_Shocking_WarhammerUUID
50940e05-ba59-4569-a71f-79af34b605a8
Special
The holder of this item gains:
- This hammer's magical powers only function if it's Bound to an Eldritch Knight or is a Warlock's Pact Weapon. These effects are in addition to the weapon's +1 enchantment.
- Favoured Weapon
- This weapon has a +1 bonus to damage and Attack rolls.
- Shocking Bound
- This weapon deals an additional 1d6Lightning damage.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Weakening Strike ()
Target an enemy's hands with a non-lethal attack and possibly inflict .
Where to find
- Can be purchased from Dammon in Last Light Inn