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The Impaler: Difference between revisions
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| image = Pike +2 Faded.png | | image = Pike +2 Faded.png | ||
| icon = Pike +2 Unfaded Icon.png | | icon = Pike +2 Unfaded Icon.png | ||
| description = {{very rare|The | | description = {{very rare|The Impaler}} is a very rare, inaccessible, moderately enchanted (+2) [[Pikes|Pike]] that deals additional damage to targets at full hp and grants temporary hp on kills. | ||
| quote = This impaling pole of enchanted steel was commissioned as part of a set by Strahd von Zarovich, who presented the weapons to his honour guard one cold morning. | | quote = This impaling pole of enchanted steel was commissioned as part of a set by Strahd von Zarovich, who presented the weapons to his honour guard one cold morning. | ||
| category = martial | | category = martial | ||
| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| type = Pikes | | type = Pikes | ||
| rarity = very rare | | rarity = very rare | ||
| enchantment = +2 | | enchantment = +2 | ||
| damage = 1d10 + 2 | | damage = 1d10 + 2 | ||
| damage type = Piercing | | damage type = Piercing | ||
| reach = yes | | reach = yes | ||
| dippable = yes | | dippable = yes |
Revision as of 16:18, 19 March 2024
This article is about content that is inaccessible through normal gameplay. It can still be accessed via third party tools. |
The Impaler is a very rare, inaccessible, moderately enchanted (+2) Pike that deals additional damage to targets at full hp and grants temporary hp on kills.
This impaling pole of enchanted steel was commissioned as part of a set by Strahd von Zarovich, who presented the weapons to his honour guard one cold morning.
Properties
- Damage
- 1d10 + 2 (3~12) + Strength modifier Piercing
- Details
- Rarity: Very Rare
- Enchantment: + 2
- Two-Handed
- Extra Reach
- Dippable
- Range: 2.5 m / 8 ft
- Weight: 8.1 kg / 16.2 lb
- Price: 480 gp
-
UID
MAG_Generic_01_Pike_2UUID
53023726-12bd-4871-805a-66744321dfdb
Special
The holder of this item gains:
- Break the Unbroken
- Deals an additional 1d10Piercing to targets that still have all their hit points.
- Death Drinker
- Gain 2d10 temporary hit points when landing a killing blow on an enemy with this weapon.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Rush Attack ()
Charge forward and attack the first enemy in your way, possibly pushing them .
- Piercing Strike ()
Stab an enemy and possibly inflict .
- Brace ()
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
- Bloodrender ()
Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints.