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Select your first mesh piece, click the green triangle for Object Data Properties, and then remove the shape keys, always starting with removing Basis first. Your mesh will transform! | Select your first mesh piece, click the green triangle for Object Data Properties, and then remove the shape keys, always starting with removing Basis first. Your mesh will transform! | ||
Your mesh is now refitted, but will probably need re-weighted to account for being transformed. | Your mesh is now refitted, but will probably need re-weighted to account for being transformed. It may also need some slight manual reshaping to fix clipping issues. | ||
=== Creating a Custom Shape Key === | === Creating a Custom Shape Key === | ||
[[Category:Armor modding]] | [[Category:Armor modding]] |