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{{ up to date | 2023-08-17 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Touch of the Storm}}.}}
{{hatnote|For the equivalent {{Class|Way of the Four Elements}} spell, see {{SAI|Touch of the Storm}}.}}



Revision as of 15:41, 9 March 2024

For the equivalent Way of the Four Elements Way of the Four Elements spell, see Touch of the Storm Touch of the Storm.
Shocking Grasp.webp

Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflictsDamage TypesLightning damage and prevents the target from taking Reactions.

Description

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

Properties

Cost
Action
Damage
D8 Lightning.png 1d8 (1~8) Damage TypesLightning
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesLightning.
  • At character level 10, the damage increases to 3d8Damage TypesLightning.

Condition: Shocking Grasp

Shocking Grasp Shocking Grasp

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

  • Characters with the War Caster War Caster feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
  • The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."

External Links