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Great Weapon Master: All In: Difference between revisions

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{{ up to date | 2023-10-11 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{Passive feature page
{{Passive feature page
| summary = '''Great Weapon Master: All In''' is a toggleable passive feature provided by the [[Great Weapon Master]] [[Feat]] that allows [[Two-Handed]] or [[Versatile]] weapon users to deal extra damage at the cost of reduced accuracy.
| summary = '''Great Weapon Master: All In''' is a toggleable passive feature provided by the [[Great Weapon Master]] [[Feat]] that allows [[Two-Handed]] or [[Versatile]] weapon users to deal extra damage at the cost of reduced accuracy.
| description = When attacking with Heavy melee weapons you are [[proficient]] with, [[Attack roll]]s take a -5 penalty, but their damage increases by 10.
| description = When attacking with Heavy melee weapons you are [[proficient]] with, [[Attack roll]]s take a -5 penalty, but their damage increases by 10.

Revision as of 15:34, 9 March 2024

Great Weapon Master Icon.png

Great Weapon Master: All In is a toggleable passive feature provided by the Great Weapon Master Feat that allows Two-Handed or Versatile weapon users to deal extra damage at the cost of reduced accuracy.

Description

When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.

Details

Toggleable

How to learn

Granted by the feats: Great Weapon Master

Notes

  • Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons when off-hand is empty.
  • Great Weapon Master: All In does not need to be enabled in order to benefit from Great Weapon Master: Bonus Attack Great Weapon Master: Bonus Attack.