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Great Weapon Master: All In: Difference between revisions
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{{Passive feature page | |||
| summary = '''Great Weapon Master: All In''' is a toggleable passive feature provided by the [[Great Weapon Master]] [[Feat]] that allows [[Two-Handed]] or [[Versatile]] weapon users to deal extra damage at the cost of reduced accuracy. | | summary = '''Great Weapon Master: All In''' is a toggleable passive feature provided by the [[Great Weapon Master]] [[Feat]] that allows [[Two-Handed]] or [[Versatile]] weapon users to deal extra damage at the cost of reduced accuracy. | ||
| description = When attacking with Heavy melee weapons you are [[proficient]] with, [[Attack roll]]s take a -5 penalty, but their damage increases by 10. | | description = When attacking with Heavy melee weapons you are [[proficient]] with, [[Attack roll]]s take a -5 penalty, but their damage increases by 10. |
Revision as of 15:34, 9 March 2024
Great Weapon Master: All In is a toggleable passive feature provided by the Great Weapon Master Feat that allows Two-Handed or Versatile weapon users to deal extra damage at the cost of reduced accuracy.
Description
When attacking with Heavy melee weapons you are proficient with, Attack rolls take a -5 penalty, but their damage increases by 10.
Details
- Toggleable
How to learn
Granted by the feats: Great Weapon Master
Notes
- Despite the description referencing Heavy weapons, this feature actually applies to any Two-Handed or Versatile melee weapons when off-hand is empty.
- Great Weapon Master: All In does not need to be enabled in order to benefit from .