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Darkness: Difference between revisions

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m (Notes incorrectly sited that the Helldusk helmet allowed ranged attacks in and out of darkness, which, as of hotfix #17, it does not do. Replaced it with the steelwatcher helmet, which does perform in this way.)
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{{ up to date | 2023-08-20 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{Hatnote|For the equivalent {{Class|Way of Shadow}} ability, see {{SAI|Shadow Arts: Darkness}}.}}
{{Hatnote|For the equivalent {{Class|Way of Shadow}} ability, see {{SAI|Shadow Arts: Darkness}}.}}



Revision as of 15:29, 9 March 2024

For the equivalent Way of Shadow Way of Shadow ability, see Shadow Arts: Darkness Shadow Arts: Darkness.
Darkness.webp

Darkness is a level 2 evocation spell. This spell allows spellcasters to conjure a cloud of darkness in an area within range that obscures and blinds blinds those within it.

Description

Create a cloud of magical darkness that Heavily Obscures Heavily Obscures and Blinds Blinds creatures within. Creatures cannot make ranged attacks into or out of it.

Properties

Cost
Action + Level 2 Spell Slot
Details
 Range: 18 m / 60 ft
Creates Area: Darkness
Concentration Concentration

At higher levels

Casting this spell at a higher level grants no additional benefit.

Area: Darkness

Darkness Darkness

Duration: 10 turns

AoE: 5 m / 17 ft (Radius)

A shroud of magical darkness that Heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of the darkness.

Type: Cloud

Condition: Blinded

Blinded Blinded

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Notes

Visuals

External Links