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Bardic Inspiration: Difference between revisions
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Revision as of 15:27, 9 March 2024
Bardic Inspiration is a Class Feature of a . This ability allows a Bard to inspire their allies and influence the outcome of their rolls. The version at level 5 and onwards is called Improved Bardic Inspiration in the UI.
See also: The enhancement Combat Inspiration
See also: The enhancement Blade Flourish
Description
Inspire an ally to go beyond their capabilities with your performance. They can add a +1d6 bonus to their next Attack roll, Ability check, or Saving throw.
Properties
- Cost:
- Bonus action + Bardic Inspiration Charge
- Details:
- Range: 18 m / 60 ft
At Higher Levels
When the Bard reaches Level 5, the bonus increases to +1d8
When the Bard reaches Level 10, the bonus increases to +1d10
Condition: Bardic Inspiration
Duration: Until Long rest
- Can use Bardic Inspiration to add a +1d6 bonus to the next Attack roll, Ability check, or Saving throw.
- Bonus depends on originating Bard's level
Grants:
- +1d6 bonus to the next Ability check. (Toggleable Passive Feature):
- +1d6 bonus to the next Saving throw. (Reaction):
- +1d6 bonus to the next Attack roll. (Reaction):
How to learn
Classes:
- Class level 1: Bard
Notes
Helping Alfira at the end of Act 2 allows the use of the unique Improved Bardic Inspiration class action once per long rest. This functions as normal Bardic Inspiration but uses a d12.
Items that interact with Bardic Inspiration
- Blazer of Benevolence: When you inspire an ally using Bardic Inspiration, you gain 4 temporary hit points.
- Boots of Brilliance: Play your instrument to restore one of your Bardic Inspiration slots (Recharge: Long Rest).
- Cap of Curing: When you inspire an ally using Bardic Inspiration, they also regain 1d6 hit points.
- Wondrous Gloves: Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.