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Preserve Life: Difference between revisions
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HiddenDragon (talk | contribs) (Update damage fields) |
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{{ActionPage | {{ActionPage | ||
| description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures. | | description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures. | ||
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| higherlevels = | | higherlevels = | ||
| class learns at level 2 = Life Domain | | class learns at level 2 = Life Domain | ||
| notes = * Unlike most class-specific actions, Preserve Life scales based on | | notes = | ||
* Unlike most class-specific actions, Preserve Life scales based on [[character level]], not class level. For example, a Level 12 {{Class|Life Domain}} and a Level 12 character with 10 Levels in {{Class|Druid}} and 2 Levels in {{Class|Life Domain}} will both heal for 36 Hit Points. | |||
}} | }} |
Revision as of 14:08, 9 March 2024
Preserve Life is an Action available to s. This ability allows these Clerics to heal their allies.
Description
Evoke a healing energy that restores 3 x Character Levelhit points to allied creatures.Has no effect on undead and constructs.
Properties
- Cost:
- Action + Channel Divinity Charge
- Healing:
- 3 x Character's Level hit points
- Details:
- Range: Self
- AoE: 9 m / 30 ft (Radius)
How to learn
Classes:
- Class level 2: Life Domain
Notes
- Unlike most class-specific actions, Preserve Life scales based on character level, not class level. For example, a Level 12 and a Level 12 character with 10 Levels in and 2 Levels in will both heal for 36 Hit Points.