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Shocking Grasp: Difference between revisions
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* At character level 5, the damage increases to {{DamageText|2d8|Lightning}}. | * At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}. | ||
* At character level 10, the damage increases to {{DamageText|3d8|Lightning}}. | * At character level 10, the damage increases to {{DamageText|3d8|Lightning}}. | ||
| notes = | | notes = |
Revision as of 20:01, 8 March 2024
For the equivalent spell, see .
Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflictsLightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Lightning
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
- At character level 5, the damage increases to 2d8Lightning.
- At character level 10, the damage increases to 3d8Lightning.
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."