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Bone Chill: Difference between revisions
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* At character level 5, the damage increases to {{DamageText|2d8|Necrotic}}. | |||
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}. | |||
| notes = The incantation for Bone Chill is '''Timē''', the Latin command "fear!" | | notes = The incantation for Bone Chill is '''Timē''', the Latin command "fear!" | ||
| video = | | video = |
Revision as of 15:45, 8 March 2024
Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.
Description
Prevent the target from healing until your next turn. An undead target receives Disadvantage on Attack rolls.
Properties
- Cost
- Action
- Damage
- 1d8 (1~8) Necrotic
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Condition: Bone Chilled
Duration: 1 turn
- Can not regain hit points.
- If Undead, has Disadvantage on Attack rolls.
How to learn
Classes:
- Class Level 2: Circle of the Spores (Circle Spell)
- Class Level 3: Eldritch Knight, and Arcane Trickster
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 10: Bard (via Magical Secrets)
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
The incantation for Bone Chill is Timē, the Latin command "fear!"
External Links
- Chill touch on the Forgotten Realms Wiki