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Bone Chill: Difference between revisions

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m (Added damage type category)
(Clarify that cantrip damage scales with character level.)
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| higher levels = When the spellcaster reaches Level 5, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|2d8|Necrotic}}.
| higher levels =
When the spellcaster reaches Level 10, the damage increases by another {{DieIcon|d8|Necrotic}} {{DamageColor|Necrotic|'''1d8''' Necrotic damage}}, for a total of {{DamageText|3d8|Necrotic}}.
* At character level 5, the damage increases to {{DamageText|2d8|Necrotic}}.
* At character level 10, the damage increases to {{DamageText|3d8|Necrotic}}.
| notes = The incantation for Bone Chill is '''Timē''', the Latin command "fear!"  
| notes = The incantation for Bone Chill is '''Timē''', the Latin command "fear!"  
| video =  
| video =  

Revision as of 15:45, 8 March 2024

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Bone Chill.webp

Bone Chill is a cantrip (Necromancy). It deals Damage TypesNecrotic damage and prevents the target from regaining Hit Points.

Description

Prevent the target from healing until your next turn. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Cost
Action
Damage
D8 Necrotic.png 1d8 (1~8) Damage TypesNecrotic
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

  • At character level 5, the damage increases to 2d8Damage TypesNecrotic.
  • At character level 10, the damage increases to 3d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

Feats:

Notes

The incantation for Bone Chill is Timē, the Latin command "fear!"

External Links