Ad placeholder
Dream Guardian/Combat: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 54: | Line 54: | ||
{{Action|bonus}}}} | {{Action|bonus}}}} | ||
{{Feature box|name=Psionic Suggestion | {{Feature box|name=Psionic Suggestion|image name=Command_Halt.webp | ||
|* Command a creature to be | |* Command a creature to to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed on a Wisdom saving throw in order to resist the effects. | ||
{{Range|m=18|ft=60}} | {{Range|m=18|ft=60}} | ||
Line 84: | Line 72: | ||
* The appearance and race of the four Dream Guardians is randomized. | * The appearance and race of the four Dream Guardians is randomized. | ||
* Despite their appearances, none of them have any racial passives. | * Despite their appearances, none of them have any racial passives. | ||
* The Dream Guardian's | * The Dream Guardian's "[[Psionic Suggestion]]" is similar to [[Command]] but has a special variant that {{Cond|Silenced|Silences}} enemies for 2 turns. | ||
Revision as of 01:41, 5 March 2024
Spoiler warning: The following content contains unhidden spoilers for Act 3. |
Medium Humanoid | |||||||||||||
Level 12 | |||||||||||||
Stats | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Armour Class | 17 | ||||||||||||
Hit points |
| ||||||||||||
Movement speed | 9 m (30 ft) | ||||||||||||
Weight | 75 kg (150 lb) | ||||||||||||
Initiative | +3 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +4 | ||||||||||||
Saving throws |
| ||||||||||||
Features | |||||||||||||
| Charm an attacker, preventing them from attacking you until their next turn. | ||||||||||||
| Has advantage on saving throws against spells and other magical effects. | ||||||||||||
| Automatically attack an enemy moving out of your reach. |
Dream Guardian | Combat |
This page focuses on the Dream Guardian's behaviour during turn-based combat gameplay. This page is a list of information, rather than a guide. Please refer to separate pages for full combat guides.
The Dream Guardian will only appear in combat during the final battle Atop the Netherbrain if the player chose to side with Orpheus rather than the Emperor. At the start of combat, the Emperor will summon four Dream Guardians to fight alongside him.
Attacks and Abilities
[[* Command a creature to to flee, move closer, freeze, drop to the ground, drop its weapon, or be silenced for 2 turns. The target must succeed on a Wisdom saving throw in order to resist the effects.
Range: 18 m / 60 ft
Action]]
Notes
- The appearance and race of the four Dream Guardians is randomized.
- Despite their appearances, none of them have any racial passives.
- The Dream Guardian's "Psionic Suggestion" is similar to Command but has a special variant that enemies for 2 turns.