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Bloodrender: Difference between revisions

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(Created page with "{{WeaponActionPage |description = Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints. |range = weapon |cost = action |attack roll = yes |damage= weapon |extra damage = prof |extra damage type = Piercing |condition = Bloodrender |condition duration = 3 |recharge = Short Rest |weapons = The Impaler |notes = }}")
 
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{{WeaponActionPage
{{WeaponActionPage
|description = Deal additional damage equal to your proficiency bonus.
|description = Deal additional damage equal to your proficiency bonus.
On a successful hit, you gain [[Bloodrender (Condition)|Bloodrender]] which lets you deal more damage at the cost of some hitpoints.
On a successful hit, you gain [[Bloodrender (Condition)|Bloodrender]] which lets you deal more damage at the cost of some hitpoints.
|range = weapon
|range = weapon

Revision as of 11:59, 1 March 2024

Bloodrender is a weapon action granted by The Impaler.

Description

Deal additional damage equal to your proficiency bonus. On a successful hit, you gain Bloodrender which lets you deal more damage at the cost of some hitpoints.

Properties

Cost
Action
Damage
Normal weapon damage
+
Details
Attack roll
 Range: Normal weapon range
Recharge: Short rest

Condition: Bloodrender

Bloodrender Bloodrender

Duration: 3 turns

  • Affected entity deals an additional 1d4Damage Typespiercing on all hits while taking 1d4Damage Typespiercing per turn.
  • Whenever the affected entity kills a target, it regains 3d6hit points.

How to learn

Granted by the weapons: