Ad placeholder
Throw: Difference between revisions
Jump to navigation
Jump to search
(Updated footnote. Containers and corpses weights are affected by items inside) |
No edit summary |
||
Line 19: | Line 19: | ||
* Damage: | * Damage: | ||
** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ** For weapons with the {{Thrown}} property, the damage roll and damage type is the same as the weapon's melee damage | ||
** For other objects and creatures, damage is determined by the | ** For other objects and creatures, damage is determined by the {{note|name=creature weight|The weight of living creatures are not influenced by their equipped items or items inside their inventory. Their weight is connected to their [[Creature size|size]], and can be seen by clicking '''"Examine -> Detailed Info"''' and looking under '''"Weight: "'''.}} of the object being thrown: | ||
*** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage. | *** Light objects: under {{Weight|kg=10|lb=20}}:<br>{{DamageText|1|Bludgeoning}} damage. | ||
*** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage. | *** Medium objects: {{Weight|kg=10|lb=20}} - 50 kg / 100 lb:<br>{{DamageText|1d4|Bludgeoning}} damage. | ||
*** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | *** Heavy objects: over {{Weight|kg=50|lb=100}}:<br>{{DamageText|2d4|Bludgeoning}} damage. | ||
* If the thrown object or creature is | * If the thrown object or creature is over half the target's weight, the target will be knocked back {{distance|m=2|ft=7}}.{{note|name=creature weight}} | ||
* If the thrown object or creature is heavier the | * If the thrown object or creature is heavier than the target, the target will become {{cond|Prone}} (no saving throw).{{note|name=creature weight}} | ||
* | * A thrown creature will always land {{Cond|prone}} (no saving throw). | ||
| condition = Prone | | condition = Prone | ||
| condition duration = 1 | | condition duration = 1 |
Revision as of 08:49, 29 February 2024
Throw is a common Action that allows the user to throw certain Weapons, Consumables, environmental objects, and even other creatures.
Description
Throw a character or item from the world or your inventory.
Your Strength affects how much weight you can throw. Heavier items deal more damage.
The damage of weapons with the thrown property is the same as the weapon's melee damage.
Properties
- Cost:
- Action
- Damage:
- Object (1~8)[note 1] Bludgeoning
- Details:
- Attack roll
- Range: 18 m / 60 ft
Range for picking up objects from the ground is AoE: 1 m / 3 ft (Radius)
- Damage:
- If the thrown object or creature is over half the target's weight, the target will be knocked back 2 m / 7 ft.[note 2]
- If the thrown object or creature is heavier than the target, the target will become (no saving throw). [note 2]
- A thrown creature will always land (no saving throw).
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
Notes
- A creature can throw items and other creatures weighing up to kg[1]. For example, with a Strength score of 18, the weight limit for Throw is Weight: 64.8 kg / 129.6 lb.
- It requires a Strength of at least 20 to pick up a normal humanoid ( Weight: 75 kg / 150 lb).
- Triggers .
- Can be done as a free attack after triggering .
- has an improved throwing ability called .
- Throw counts as a ranged unarmed attack.
- The feat improves throwing.
Footnotes
References
- ↑ From the definition of
CanImprovisedWeaponWeight()
inScripts/thoth/helpers/CommonConditions.khn
.