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Dagger +2: Difference between revisions

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| description =  
| description =  
| quote = A light, slender blade, magically honed to stay razor-sharp.
| quote = A light, slender blade, magically honed to stay razor-sharp.
| category = simple <!-- martial or simple -->
| category = simple
| melee or ranged = melee <!-- melee or ranged, duh -->
| melee or ranged = melee
| handedness = one-handed <!-- one-handed, versatile, two-handed -->
| handedness = one-handed  
| type = Daggers <!-- One of [[Category:Weapon Types]]. Always plural. -->
| type = Daggers
| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story -->
| rarity = rare  
| enchantment = +2 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 -->
| enchantment = +2  
| damage = 1d4 + 2 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. -->
| damage = 1d4 + 2
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning -->
| damage type = Piercing  
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. -->
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. -->
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. -->
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->
| <!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"!  Never actually type "no"! -->
| ammunition =
| finesse = yes
| finesse = yes
| heavy =
| light = yes
| light = yes
| loading =
| reach =
| thrown = yes
| thrown = yes
| can't dual wield =
| dippable = yes
| dippable = yes
| weight kg = 0.45
| weight kg = 0.45
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* Can be looted from [[Dolor]] the assassin, found at the [[Wine Festival]] in the [[Lower City]] of [[Baldur's Gate]].
* Can be looted from [[Dolor]] the assassin, found at the [[Wine Festival]] in the [[Lower City]] of [[Baldur's Gate]].
* Can be purchased from various traders in [[Chapter Three]].
* Can be purchased from various traders in [[Chapter Three]].
* Looted from [[Assassin's Folly]] in the final fight [[Confront the Elder Brain#Atop the Netherbrain|Atop the Netherbrain]] if a rogue is in the party.
}}
}}
[[Category:Sources of Piercing damage]]
[[Category:Sources of Piercing damage]]

Revision as of 06:17, 24 February 2024

Dagger +2 image

Dagger +2 is a rare, moderately enchanted (+2) variant of the Daggers family of weapons. It is a simple melee weapon wielded in one hand. As a finesse weapon, it can benefit from the wielder's Dexterity and not just their Strength. It's a light weapon that anyone can dual-wield without special training. Its design lends itself well to be thrown at enemies as a projectile.

Description Icon.png

A light, slender blade, magically honed to stay razor-sharp.

Properties

Damage
Details
Daggers Daggers
Rarity: Rare
Enchantment: + 2
 One-Handed
Finesse Finesse
Light (weapon property) Light
Thrown Thrown
Dippable Dippable
 Melee: 1.5 m / 5  ft
 Weight: 0.45 kg / 0.9 lb
Price: 95 gp
UID WPN_HUM_Dagger_A_2
UUID c68026c8-8af9-4a05-b77a-246a01bafe61

Weapon actions

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Piercing Strike Piercing Strike ()

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Where to find