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Punch-Drunk Bastard: Difference between revisions
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| melee or ranged = melee | | melee or ranged = melee | ||
| handedness = two-handed | | handedness = two-handed | ||
| damage = 1d8 +1 | | damage = 1d8 + 1 | ||
| damage type = Bludgeoning | | damage type = Bludgeoning | ||
| enchantment = +1 | | enchantment = +1 |
Revision as of 18:33, 23 February 2024
Punch-Drunk Bastard is a rare, lightly enchanted (+1) special variant of the Greatclubs family of weapons. It is a simple melee weapon that's wielded with both hands.
You see... *hic* the thing... the really, really important thing *hic*... about this item is *belches copiously*... oh sod it, it's a club. Enjoy.
Properties
- Damage
- 1d8 + 1 (2~9) + Strength modifier Bludgeoning
- Details
- Rarity: Rare
- Enchantment: + 1
- Two-Handed
- Dippable
- Melee: 1.5 m / 5 ft
- Weight: 4.5 kg / 9 lb
- Price: 190 gp
-
UID
MAG_TWN_Brewery_GreatclubUUID
82029987-a77c-4bb5-99b9-3b513cb551f1
Special
The holder of this item gains:
- Tippler's Rage
- While you are , you have Advantage on Attack rolls. You also create a blast with each attack, dealing 1d4Thunder for 3 m / 10 ft.
Weapon actions
If you have proficiency, equip in main hand to gain:
- Concussive Smash ()
Hit an enemy with all your might to deal damage and possibly them.
- Backbreaker ()
Put extra force behind your strike to possibly knock your enemy .
- Cleave ()
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
Where to find
- * Can be looted from a chest in the back storage room of The Waning Moon.
Conditions
- Has Disadvantage on Dexterity and Charisma checks.
Notes
- The in-game description mentions being drunk, but it is referring to the condition.
- The blast only occurs when under the effect of the condition.