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Unseen Menace: Difference between revisions
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(Removed note about critical hit - now visible in tooltip as of patch #6) |
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| rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | | rarity = rare <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | | enchantment = +1 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| damage = 1d10 +1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | | damage = 1d10 + 1 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | | damage type = Piercing <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> |
Revision as of 18:26, 23 February 2024
Unseen Menace is a rare, lightly enchanted (+1) Pike that allows gaining advantage and connecting critical hits more easily.
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Yes, but what exactly is hitting you?
Properties
- Damage
1d10 + 1 (2~11) + Strength modifier
Piercing
- Details
Rarity: Rare
Enchantment: + 1
Two-Handed
Extra Reach
Dippable
Range: 2.5 m / 8 ft
Weight: 8.1 kg / 16.2 lb
Price: 190 gp / 310 gpHHonour
UID
MAG_Invisible_PikeUUID
cd6c6adc-8792-4378-8c63-8169cfad6c55
Special
The holder of this item gains:
- Invisible Weapon
- This weapon is while equipped. It has
Advantage on
Attack rolls. It loses this property for 2 rounds on a missed
Attack roll. The weapon also scores a critical hit when rolling a 19.
Weapon actions
If you have proficiency, equip in main hand to gain:
Rush Attack (
)
Charge forward and attack the first enemy in your way, possibly pushing them .
Piercing Strike (
)
Stab an enemy and possibly inflict .
Brace (Melee) (
)
Spend
6 m / 20 ft of your movement. For the rest of your turn, roll melee damage twice and use the highest result.
Where to find
- Act 1: Sold by A'jak'nir Jeera at Crèche Y'llek